Microsoft’s Xbox 360 launch dilemma mini-case

Xbox360 Microsoft faced huge challenges with the launch of the Xbox 360. John Porcaro, Group Manager of PR Communications for Microsoft’s Home & Entertainment Division, responds to customer frustration surrounding the launch of Microsoft’s big bet in consumer electronics and gaming.

"Here’s the challenge," he writes, "Design a Go-To-Market campaign" given a list of 16 issues, including:

  • "The product has a multi-year sales cycle with forecasts into the tens (hopefully hundreds) of millions of units"
  • "The product doesn’t hold market majority, and competes against a product with significant market share advantage"
  • "The product relies on follow-on sales (games) and licensing fees to be profitable
  • "Coming out too early allows competitors to build their plans/product reacting to ours"
  • "Coming out too late means our competitors have first-mover advantage, and can build games portfolio and customer base"
  • "The customer you need to reach in the future has almost no awareness of your brand"

The central dilemma here is that the "hardcore gamer" demographic is pretty much in the bag. In order to grow marketshare, however, Microsoft must build awareness in the broader population, but to do so requires marketing that exacerbates short-term product shortages that enrage the early adopters. Tough job.

2 Responses to “Microsoft’s Xbox 360 launch dilemma mini-case”

  1. Albert Cheng Says:

    Not to mention the the blogosphere amplifying the quality concerns of every dissatisfied xbox 360 owner…

  2. vc Says:

    Albert: that’s definitely an issue. The console wars are so partisan that you have very politically motivated Nintendo and Sony fans making up their own anecdotal “evidence” of quality issues.

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